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Year 1 Computing - Creating Media - Digital Writing - Knowledge Organiser!
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Year 1 Computing - Creating Media - Digital Writing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating digital writing, using word processors such as Microsoft Word and Google Docs. It contains comprehensive sections on: -Overview; -Using A Keyboard; -The Toolbar - Bold, Italics, Underline, Text Size, Text Colour, Font; -Making Careful Choices - Undo and Redo; -Hand Writing or Digital Writing? -Key Vocabulary The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Computing - Creating Media - Animations - Knowledge Organiser!
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Year 3 Computing - Creating Media - Animations - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using stop-frame animation programs and apps. It contains comprehensive sections on: -Overview; -Introduction to Animations; -Creating Basic Animations; -More Complex Animations; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 3 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!
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Year 2 Computing - Creating Media - Digital Photography - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on taking and editing digital photographs. It contains comprehensive sections on: -Overview; -Taking Photographs; -Editing Photographs; -Real or Edited? -Key Vocabulary The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!
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Year 4 Computing - Creating Media - Audio Editing - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using audio editing tools. It contains comprehensive sections on: -Overview; -Input and Output Devices; -Using Software; -Creating Podcasts; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Data and Information - Pictograms - Knowledge Organiser!
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Year 2 Computing - Data and Information - Pictograms - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning. The organiser has a particular focus on introducing children to pictograms, tally charts and block charts in order to record and present data. It contains comprehensive sections on: -Overview; -Grouping, Counting and Tallying; -Pictograms and Block Charts; -Presenting and Using Information and Answering Questions; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
The Feudal System and the Domesday Book - Knowledge Organiser!
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The Feudal System and the Domesday Book - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for children learning about the feudal system of the Middle Ages, and the compiling of the Domesday Book. It contains comprehensive sections entitled: Overview; The Feudal System (and diagram); Important Vocabulary; The Domesday Book; Answers to the Important Questions; Top Ten Facts. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Pride and Prejudice Pointless Game! (and template to create your own games!)
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Pride and Prejudice Pointless Game! (and template to create your own games!)

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Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘Pride and Prejudice.’ Round 1. The characters in Pride and Prejudice Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Pride and Prejudice The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
I am David - Anne Holm - Chapter 8 - Double Lesson!
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I am David - Anne Holm - Chapter 8 - Double Lesson!

(1)
This engaging and thought-provoking double-lesson resource aids students in developing a secure understanding of the chapter 8 of Anne Holm’s ‘I Am David.’ In this final chapter of the text, David almost runs into trouble but is aided by King the Dog. He then completes the final leg of his miraculous journey. The comprehensive and colourful PowerPoint presentation enables students to understand the text through: -Retrieving information; -Inferring and deducing hidden meanings; -Summarising events from the text. The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. The lesson also includes an answer key for the retrieval questions, and model answer ideas for the more detailed responses. A storyboard template is also provided (in both Word and PDF) to support the main deeper thinking task. There’s a lot here (18 slides filled with questions and activities) so I would recommend breaking into two lessons. The lessons are suitable for students in either upper KS2 or lower KS3, depending upon the individual context of the school and students. I originally used them with year 6 children.
The Russia-Ukraine War - Reading Comprehension Session!
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The Russia-Ukraine War - Reading Comprehension Session!

(1)
This whole class reading session aims to develop children’s fluency and comprehension skills, whilst enabling them to gain a deeper understanding of the Russia-Ukraine War, through reading an informative and age-appropriate non-fiction text. The reading is followed by a series of activities aiming to develop children’s retrieval, explanation, inference, prediction and summarising skills. It also contains a vocabulary check immediately after the extract is read to clarify any unfamiliar/ difficult language. The tasks are comprised of quick-check questions, solo thinking, pair/ group discussions and deeper thinking activities. The text has been heavily adapted from a from a web article (cited) to ensure that it is clear and age-appropriate. It is provided in both PDF and Word, so that you can make any additional alterations should you wish to. The session is best suited for children in upper KS2 or lower KS3, although with minor adaptations it could feasibly be used with slightly younger and older year groups.
Beatrix Potter Knowledge Organiser!
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Beatrix Potter Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for children learning about Beatrix Potter, particularly those completing a history study of ‘Significant Individuals.’ It contains comprehensive sections entitled: Overview; Times in Her Life; Important Vocabulary; Beatrix Potter Timeline; Answers to the Important Questions; Top Ten Facts. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Jane Eyre - Jane's Bildungsroman Development!
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Jane Eyre - Jane's Bildungsroman Development!

(1)
This engaging and informative lesson enables students to make clear, detailed and well-informed interpretations of the eponymous title character’s development throughout Jane Eyre. In particular, students develop their background understanding of how Jane’s character is introduced, before plotting her development against the different stages of protagonists in Bildungsroman novels. The lesson follows a step-by-step learning journey, in which students learn through: Defining the key term ‘bildungsroman’ and understanding the key stages of the bildungsroman genre; Reading selected extracts from the text and answering comprehension questions about the introduction to Jane’s bildungsroman journey; Plotting Jane’s development against the progressive bildungsroman phases; Considering Bronte’s intentions/messages in presenting her ideas through Jane’s bildingsroman journey; Using knowledge of protagonist development and structure in order to create their own Bildungsroman storyboard templates; Peer assessing each other’s learning attempts. Included is: Whole lesson PowerPoint - colourful and comprehensive; Interesting ‘Jane’s Development’ worksheet; Selected extract (from chapter 1); Storyboard template Comprehensive lesson plan. There are also opportunities for group learning, peer assessment, and whole class discussion. These resources were originally taught to GCSE students, but with subtle adaptations they have also been used with both younger and older (up to A Level) students. Worksheets are provided as word docs (so that you can edit) and PDFs (to protect formatting). All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
Jane Eyre Pointless Game!
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Jane Eyre Pointless Game!

(1)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘Jane Eyre.’ Round 1. The characters in Jane Eyre Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Jane Eyre The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
The Woman in Black Pointless Game!
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The Woman in Black Pointless Game!

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Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘The Woman in Black.’ Round 1. The characters in The Woman in Black Round 2. Quotations from the text Round 3. Settings, Themes, and Objects Round 4. Places where the woman appears. The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
The Woman in Black: Jennet Humfrye and Nathaniel Drablow!
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The Woman in Black: Jennet Humfrye and Nathaniel Drablow!

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This engaging and informative lesson enables students to make precise and sustained interpretations regarding the sub-plot of Jennet Humfrye and Nathaniel Drablow in The Woman in Black. Through close analysis of extracts of the sub-plot, they consider how the woman in black herself came to being, and learn her ghastly purpose. The lesson follows a step-by-step learning journey, in which children learn through: - Reading and understanding the sub-plot of Jennet Humfrye and Nathaniel Drablow; - Understanding and comprehending the key themes and ideas raised in the sub-plot; - Empathising and evaluating the sub-plot, arguing a viewpoint on behalf of a character; - Analysing how Hill utilises the sub-plot to aid and develop the wider story; - Peer assessing each other’s learning attempts. Included is: - Whole lesson PowerPoint - colourful and comprehensive; - Extracts from ‘The Woman in Black’ which details the sub-plot; - ‘Jennet Humfrye and Nathaniel Drablow’ worksheet (and answer sheet for teachers); - Empathy Footprints for ‘In Your Shoes’ task; - Analysis template with success criteria for creating well-structured responses; - Comprehensive lesson plan. There are also opportunities for group learning, peer assessment, and whole class discussion. This was originally taught to mixed ability year 10 groups, but can easily be differentiated for groups of different ages and abilities. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
Great Expectations: Mr and Mrs Joe Gargery!
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Great Expectations: Mr and Mrs Joe Gargery!

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This engaging and informative lesson enables students to make detailed and precise interpretations of the introduction and development of the characters of Mr and Mrs Joe Gargery in Charles Dickens’ Great Expectations. In particular, students learn about how Pip perceives the two characters at different points throughout the text, and consider the messages that Dickens hoped to get across through the character development and plot events related to Mr and Mrs Joe. The lesson follows a step-by-step learning journey, in which children learn through: Identifying the character traits of Mr and Mrs Joe; Reading and comprehending sections of the text in which Mr and Mrs Joe’s characters are introduced and developed; Precisely analysing Pip’s opinions of Mr and Mrs Joe through the different stages of his moral and psychological development; Analysing Dickens’ intentions and messages through the characters of Mr and Mrs Joe; Peer assessing each other’s learning attempts. Included is: Whole lesson PowerPoint - colourful and comprehensive; ‘Mr and Mrs Joe’ comparison worksheet; Cards for sorting activity; Analysis Template; All of the necessary extracts from the text (available freely online, but collated here); Comprehensive lesson plan; All documents are attached as Word and PDF in case formatting differs on your computer. There are also opportunities for group learning, peer assessment, and whole class discussion. This was originally taught to mixed ability year 10 groups, but can easily be differentiated for groups of different ages and abilities. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
The Christmasaurus - Whole Class Reading Session!
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The Christmasaurus - Whole Class Reading Session!

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This whole class reading session aims to develop children’s comprehension skills through a reading of the opening section of Tom Fletcher’s ‘The Christmasaurus.’ The resource pack includes the extract needed. This is followed by a series of activities aiming to develop children’s retrieval, explanation, inference, prediction and summarising skills. A vocabulary check helps to secure children’s understanding of any new or unfamiliar language. The tasks are comprised of quick-check questions, solo thinking, pair/ group discussions and deeper thinking activities. The session is best suited for children in years 2-4, although with minor adaptations it could feasibly be used with slightly younger and older year groups.
Matilda - Whole Class Reading Session!
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Matilda - Whole Class Reading Session!

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This whole class reading session aims to develop children’s comprehension of the opening chapter of Roald Dahl’s ‘Matilda.’ It contains a link to the online chapter (on the first slide - also provided as PDF). This is followed by a series of activities aiming to develop children’s retrieval, explanation, inference, prediction and summarising skills. It also contains a vocabulary check immediately after the extract is read to clarify any unfamiliar/ difficult language. The tasks are comprised of quick-check questions, solo thinking, pair/ group discussions and deeper thinking activities. The session is best suited for children in years 3-5, although with minor adaptations it could feasibly be used with slightly younger and older year groups.
Matilda - Knowledge Organiser!
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Matilda - Knowledge Organiser!

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This detailed and visually-appealing resource offers a complete reference point for students learning or revising Roald Dahl’s ‘Matilda.’ It contains comprehensive sections on: Context; Chapter by Chapter Summary; Main Characters; Themes; Dahl’s Language Devices; Important Vocabulary. Key words and ideas are underlined for easy reference. The resource is designed to be printed onto A4 or A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Of Mice and Men - Characterisation of Lennie
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Of Mice and Men - Characterisation of Lennie

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This informative and engaging lesson aims to improve students’ knowledge and understanding of the character of Lennie in Steinbeck’s Of Mice and Men. It also aims to improve their analytical skills, so that they can demonstrate sustained and sophisticated interpretations of the character. This pack includes the full lesson presentation, with animations and key information, a worksheet with clear and concise instructions, an example analysis extract, and full teacher guidance. The learning journey is clear and progressive, following a pathway of progressively more difficult tasks, including: - An engaging memory game task to recognise and remember items and ideas that are related to the character of Lennie; - A worksheet that enables students to demonstrate understanding of key quotations about Lennie, and to link Lennie to key themes and ideas. - Close reading of a modelled example analysis paragraph; - Joint creation of an analysis success criteria; - An opportunity to answer an exam style question based upon the character of Lennie; - A chance to peer assess against the success criteria. Students should have read, (or during this lesson read) up to the section in which George and Lennie meet their new boss, in order to fully access the lesson. All images are licensed for commercial use, and are cited on the final slide of the presentation. You can choose to buy this resource alone, or as part of the ‘Of Mice and Men - All Lessons and Scheme’ bundle, which contains seven full lessons, resources, teachers notes, and PowerPoint presentations, plus a Pointless Of Mice and Men game, for just £5!
KS1 Locational Knowledge - United Kingdom - Knowledge Organiser!
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KS1 Locational Knowledge - United Kingdom - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for KS1 students revising knowledge relating to the United Kingdom, as a part of locational knowledge in geography. It contains comprehensive sections on: Overview and map; Counties and Cities of the UK; Longest Rivers; Highest Mountains; Human Geography Features; Physical Geography Features. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included). The resource is aligned with the expectations of the KS1 geography national curriculum.